AMD Expands FSR 4.1 Upscaling to Xbox Consoles, Handhelds, and Older GPUs
AMD is bringing its FSR 4.1 upscaling technology to Xbox Series X and S consoles, handheld devices, laptops, and older Radeon RX 6000-series graphics cards.

AMD has announced that its latest upscaling technology, FSR 4.1, is expanding across a wide range of platforms, including Xbox Series X and Series S consoles, handheld devices such as Xbox Ally X hardware, laptops, and older PC graphics cards.
The update builds on the initial rollout of FSR 4.1, which launched in March for Radeon RX 9000-series graphics cards alongside a commitment to support older hardware and portable systems later in the year.
Immediate Rollout for PC and Laptops
Starting today, FSR 4.1 is available on PC through AMD's Adrenalin Edition 26.10.1 drivers. Supported hardware includes:
- AMD Radeon RX 6000-series graphics cards
- Devices powered by Gorgon Halo and Strix Halo
- Ryzen AI Max 300 and 400 series devices
- Ryzen AI 9 300 and 400 series devices
The upscaling technology works across more than 300 supported games, offering performance gains in major titles such as Cyberpunk 2077, Battlefield 6, and Assassin’s Creed Shadows.
Xbox Consoles to Follow
While PC and laptop users gain access immediately via driver updates, Xbox console owners will have to wait a bit longer, with the release officially listed as "coming soon." The integration could deliver noticeable benefits for console players, especially on the lower-powered Xbox Series S.
"We’ve worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players," said Xbox CTO Scott Van Vilet. Van Vilet also hinted at future developments, noting: "Our teams are continuing to work together across hardware and software, and there’s even more ahead with Project Helix, leveraging FSR Diamond to power what comes next."
Refined From Project Amethyst
The expansion of FSR 4.1 follows a recent partnership between Sony and AMD that brought Quick Spectral Super Resolution (QSSR)—derived from their joint Project Amethyst work—to the base PlayStation 5.
AMD used those architectural learnings to further refine its core upscaling technology. "We want to bring that work to more gamers," explained Jack Huynh, senior vice president and general manager of AMD’s computer and graphics group. "We didn’t just bring it over, we made it better. We went back into the model, we tuned it and optimized the code path."


